Product and project manager responsible for the overall project management of StoryQuest Hidden Object Game designed for EA's Pogo.com game portal, featuring classic books and fairy tales as backdrops for a series of hidden object episodes.
• Wrote game design document detailing product features, game flow and release schedule
• Developed marketing plan in coordination with EA
• Worked closely with art and development teams to design game content (user interface, dialogues, games)
• Developed and implemented new features and improvements upon original spec
• Managed development and art team on project deliverables and deadlines
• Interfaced with the client on specs and build approvals
• Involved with QA to make sure game design was followed according to specs